Using Bones and IK Chains To Make Character Move Godot Devlog Steam Game
In this Godot steam devlog I am discussing my progress on the game so far and showcasing how I have used Godot Bone2d nodes and Godot IK chains to do simple animations for my character.
⏱️ TIMESTAMPS ⏱️
00:00 Intro 00:10 Inkscape 00:28 Sprites in Godot 01:00 Some Setbacks 02:00 Adding Bones 03:11 Best Part of a day 03:48 Animations 05:00 Climbing Ledges 06:43 Is that it in 2 months? 07:16 Live Bug fixing
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🛠️SOFTWARE I USE FOR MY DEVLOGS AND GAMES🛠️:
📝 My MIT utility scripts https://github.com/Feniks-Gaming/UtilityScripts
📝 Free Plane - Mind mapping open source software - I use it to plan my games: https://sourceforge.net/projects/freeplane/
📝 Inkscape - open source vector graphic program - I use it to make sprites and video thumbnails: https://inkscape.org/
📝 Godot - Open source game engine - I use it to build all my games: https://godotengine.org/features
📝 Davinci Resolve - Video editing software with advance freeware version - I use it to edit all my videos: https://www.blackmagicdesign.com/products/davinciresolve/
GAMES I HAVE MADE OR I AM WORKING ON:
https://feniks-gaming.itch.io/
CHANNEL INFORMATION:
Welcome to Feniks Gaming and Devlogs. This channel focuses on everything Indie game related. My goal is to promote indie dev culture and my own experiences with game development, learning indie dev craft and skills.
Devlogs also known as Development Diaries or Game Development Logs are a series of videos where I present a recount - the Dev Log - of my work so far. I aim for my DevLogs to be a relaxed, chilled experience for the viewers. As I got older I started to enjoy reading and watching more relaxed devlogs. I enjoy showing both the good and the bad of my indie game development journey. I hope that my experience can show that making an indie game is possible for people in their 30s and you don’t need programming skills to make an entertaining game or a devlog that is worth watching.
I hope that in this series of videos you can join me on my learning process and the lows and the highs of all that comes with it. I try to balance Indie Game Development with a busy full time job and family life. I may not be successful at it all the time but this in itself make for more accurate representation of what indiedev life is like.
I stand for professionalism, consumer rights and good working ethics. Occasionally you will find here videos in whic ... https://www.youtube.com/watch?v=NcMftxTZFyg
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