How AutoTileset Work and Christmas Catch Up working on my Steam game with Godot Engine - Devlog 4
I am working on the autotiles and describe my process for learning how they work in Godot
As promised the blog that actually explains how autotiles work. https://michagamedev.wordpress.com/2018/02/24/181/
In this Relaxed indie devlog I will go over my plan to release the game on Steam within 6 to 9 months as an absolute beginner. I will show you my planning tools for my godot game and discuss plan for how to make this game entertaining
My goal here is to keep myself accountable and show you my progress working on my games and what I have learned over time. I will aim for chilled devlogs that show highs and lows and real life of someone who tries to pursue game dev while living a busy family and professional life.
Timestamps: 0:00 Intro 0:25 The Plan 01:14 The Crafts 03:50 Actual devlog 04:15 My autotiles 04:50 How this works 06:00 Showing Autotiles again 06:45 Comment if you want tutorial
SOFTWARE I USE FOR MY DEVLOGS AND GAMES:
My MIT utility scripts https://github.com/Feniks-Gaming/UtilityScripts
Free Plane - Mind mapping open source software - I use it to plan my games: https://sourceforge.net/projects/freeplane/
Inkscape - open source vector graphic program - I use it to make sprites and video thumbnails: https://inkscape.org/
Godot - Open source game engine - I use it to build all my games: https://godotengine.org/features
Davinci Resolve - Video editing software with advance freeware version - I use it to edit all my videos: https://www.blackmagicdesign.com/products/davinciresolve/
GAMES I HAVE MADE OR I AM WORKING ON:
https://feniks-gaming.itch.io/
CHANNEL INFORMATION: Welcome to Feniks Gaming and Devlogs. This channel focuses on everything Indie game related. My goal is to promote indie dev culture and my own experiences with game development, learning indie dev craft and skills.
Devlogs also known as Development Diaries or Game Development Logs are a series of videos where I present a recount - the Dev Log - of my work so far. I aim for my DevLogs to be a relaxed, chilled experience for the viewers. As I got older I started to enjoy reading and watching more relaxed devlogs. I enjoy showing both the good and the bad of my indie game development journey. I hope that my experience can show that making an indie game is possible for people in their 30s and you don’t need programming skills to make an entertaining game or a devlog that is worth watching.
I hope that in this series of videos you can join me on my learning process and the lows and the highs of all that comes with it. I try to balance Indie Game Development with a busy full time job and family life. I may not be successful at it all the time but this in itself make for more accurate representation of what indiedev life is like.
I stand for professional ... https://www.youtube.com/watch?v=tFPYTRdvDOw
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