Don't Use rset() - Godot Tip
Hi there, When building the multiplayer API, two forms of network communications were introduced: RPCs and RSETs, This seemed like a good idea at the time: RSETs were a fast way to prototype, and easily make your game networked… or were they?
In reality, using RSET proved to be almost always a bad idea:
First, you have very little control over who is setting it besides the master keyword. Anything more complex than that, and you will need a function so you can base your logic on the RPC caller. Second, performances are bad!
Credit - https://godotengine.org/article/multiplayer-changes-godot-4-0-report-1
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