PROCEDURAL GENERATION - Godot Mini-Course
Zenva
ACCESS the FULL COURSE here: https://academy.zenva.com/product/godot-open-world-gaming-academy/?utm_campaign=youtube_description&utm_medium=youtube&utm_content=youtube_2024_minicoursegodotproceduralgen
Add dynamic terrain to Godot games with procedural generation!
Procedural generation is an amazing tool that adds replayability and makes each game unique – all with only code and modular assets. In this course, you’ll explore how to use procedural generation to generate an island terrain complete with a spawned-in forest and ready-to-go navigation mesh. These skills will give you the foundations to save time in level construction and create individual player experiences quickly.
A basic understand of Godot and GDScript is needed for this course.
You will learn how to:
- Generate meshes through script
- Work with noise maps
- Create custom elevation curves
- Apply procedural generation to objects
- Integrate limitations for adding water
- Bake navigation maps dynamically
… and more! ... https://www.youtube.com/watch?v=eDdapSbPbtk
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