How to Build a Unity Game to iOS
Zenva
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TRANSCRIPT
Hey everyone, this video's gonna show you how to build Unity app to an iPhone or iOS device. First of all, what we want to do is we want to navigate over to the Installs tab. Here, you want to make sure that you have a version of Unity that is 2019 or higher. If you don't, you can install that. But if you do, we want to make sure that we have the iOS component installed. Click on those three little dots, and click on Add Component. And here, you want to make sure that you have iOS Build Support ticked and installed. And we can open up now our existing project or create a new one. Now that we're in our project, we need to change our build platform from PC, Mac, and Linux Standalone over to iOS. So to do that, go File, Build Settings, and then what we want to do is we want to select the iOS Build Platform, and then click on Switch Platform. This may take some time depending on the size of your project. If it's a small project, it shouldn't take too long. But the larger it is, the longer it will take. Once that's done, we can exit out of that window. And as you can see, we are now in the iOS Build Platform. What we want to do now is go to our Project Settings window. So to do that, go Edit, Project Settings. This will take us to the Project Settings window and we want to make sure that we're on the Player tab. Here, scroll down to where it says Bundle Identifier. This is basically the identifier for the app. It's gotta be unique for the app and the way it's structured is you have com, dot, your company name, dot, your product name. In this example here, I'm just going to enter in Zemva for the company and Test Project for the project name. Now we're ready to build our scene. To do this, we can go up to File, Build Settings. In here, we want to first of all make sure that we have all of our scenes we want to build in the Scenes In Build section. We're in our default scene at the moment, so we can just click on the Add Open Scenes button and that'll add our current scene to the build. With that done now, we can click on the Build button. This'll prompt us to choose a location to save it in. You can save this wherever you want, really. I'm just gonna also save this as TestApp and put in my folder. The name for the test app, that's just for the file. We will change that later on in Xcode. Then once that's done, click on Save and it'll start to build. Again, this may take time depending on the size of your project. Once that's done, you want to navigate over to your app and find the Unity-iPhone.xcodeproject.
Free Tutorials:
- Unity: https://gamedevacademy.org
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