How to Animate Tectonic Plates for AR
Zenva
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TRANSCRIPT
Welcome back everyone, in this lesson, we're gonna be starting to create the actual animations for our app. These animations are gonna involve the transform, forward and backwards, the divergent animation, and the convergent over-under and convergent under-over. I'll be explaining these in a second, why there are some duplicates, and so yeah, let's get started. First thing you wanna do, is open up our image target, open up our tectonic plates, and open up to see the models. And what we wanna do is we just wanna remove the animated component on both of our models, as that won't be needed, as we are gonna be animating them as a whole. So once that's done, click on our tectonic plates up here, our empty game object which holds our two plates, and what we wanna do is we wanna add an animator component to that, so just look up animator, and add that like so, and now what we wanna do is we then want to go over to our animations folder here, open that up, if you don't have an animations folder, simply create one, and what we wanna do in there is right click, go create, and we want to make an animated controller, and we'll simply call this Tectonic Plates. And once that's done, we click on tectonic plates here with our animator, and drag that into our controller. What an animated controller is, it is basically if I double click, it's basically a place, it's basically a list of all the different animations and states and the connections between them. So you're able to call specific animations, and then those animations can pass onto others, it's very useful for if you have states, such as a character, such as your default state would be idle, then there would be running, and there'd be jumping, those sort of animations. But in our case we're not really gonna be using the animator, we're just gonna be having it, it's 'cause it's kind of a necessity for the animations. We're gonna be mainly focusing and building our animations inside of a timeline, which we will going on over next lesson. But for now, let's start creating our animations. So our first one, let's right click in the animations folder, go create, and animation. And we are gonna be calling this one our TransformForwardsBack. Let's click on our tectonic, actually let's click into our animator here, and simply drag and drop it in, there we go. Now, what we wanna do is we wanna go back to our scene view, we want to click on our tectonic plates here, and then we wanna open up our animation window down here. If you don't have this window already, you can go window, then you can go animation, animation, and that should open up the animation window.
Free Tutorials:
- Unity: https:// ... https://www.youtube.com/watch?v=m5dTQCcsiIc
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