GODOT PROCEDURAL GENERATION - Hexagonal Maps (C#)
Zenva
ACCESS the FULL COURSE here: https://academy.zenva.com/product/godot-csharp-academy/?utm_campaign=youtube_description&utm_medium=youtube&utm_content=youtube_2024_godotproceduralgeneration
Unlock the secrets to creating engaging 4X strategy games from scratch!
Strategy games are known for their rich mechanics and complex features, with many rooted in hex-based map designs. In this course, you’ll embark on a journey to develop a turn-based strategy game using Godot and C# by learning the essential skills for creating a map from hexagonal tiles. These skills will not only put you on the starting path for making strategy games, but give you map skills that can be used in a variety of other genres and projects!
A solid understanding of Godot and C# is needed for this course.
You’ll learn how to:
- Create procedural terrain generation
- Work with Godot’s tilemap layers
- Implement camera panning & zooming
- Handle mouse input for map scrolling
- Utilize the FastNoiseLite generator
- Apply C# LINQ for data queries
… and more! ... https://www.youtube.com/watch?v=djM8EZG3Dz0
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