Creating a Game Design Document for Our Game
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TRANSCRIPT
So, the concept of our game is the casual game, two dimensional and I'm going to use the analogy that it's Frogger-style. Frogger is an old Atari game where the player controls a, sort of like a Valkyrie, who needs to reach a treasure and avoid dragons. So, that is a very short description, it's a very simple description of a game and what I want to do now is add some concept art and some ideas. So, I'm going to start by going into Google Images and finding a screen-shot of that Frogger game that I mentioned. I'm going to take a scren-shot of this and add it to my game design document and now what I'm going to do is make a quick sketch of what the game looks like. So, this already gives an idea of what the game does. Now, what platforms is this game going to be made for? So, first of all this is going to be a cross-platform game, which will work on both desktop and mobile and it will be a browser game, so it is run on the web browser. In terms of user interface we don't really have any proper user interface but we want to describe how the player interacts with the game so that is how you interact with this game. It's really simple. Now, what about the game mechanics? You've got dragons moving up and down if the player is hit by a dragon the game restarts. The player wins if they reach the treasure and the game will restart. Player moves in only one direction. Now, the assets. First of all, what is going to be the style of the game? I would describe this as pixel art, 8-bit style with a retro kind of feel, like a retro RPG sort of feel, like old Final Fantasy or Zelda games. We are going to need Sprites, so we need a background for the game, we need a Sprite for the player and one for the enemy and for the treasure. So this game doesn't need that many assets, these are all the assets that we need.
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