3D perspective rendering in x86 assembly | SCHIZONE EP-28
xmdi
28th video in a series on scientific computing from scratch using x86-64 assembly. This video describes perspective projections using a depth buffer and barycentric interpolation.
code: https://github.com/xmdi/SCHIZONE
4 good resources:
barycentric coordinates for triangle rasterization: https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-rendering-a-triangle/barycentric-coordinates.html
x86 instruction reference: https://www.felixcloutier.com/x86/index.html
linux/freebsd syscall concordance: https://www.lurklurk.org/concordance.html
old draft of System-V ABI: https://refspecs.linuxbase.org/elf/x86_64-abi-0.99.pdf
secret discord link: https://xmdi.us/misc/discord.html ... https://www.youtube.com/watch?v=IZUqEhRMaeg
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