I Fixed Valorant's NOTORIOUS NETCODE & HITREG DESYNC! -- Fix Missing Headshots / Peeker's Advantage
Compuguy123 / Winkli
Ever been one tapped before even turning the corner? Tapped when clearly holding the deeper angle? Swung by a Sukhoi SU-35 Jett? Valorant has been plagued with poor netcode, desynced hitreg, and impossibly bad frame pacing/input lag as a result of using 128 tick Unreal Engine 4. [TLDR IN DESCRIPTION]
No one had been able to solve the strange hit registration, shots that fly clean THROUGH hitboxes, and obscene peeker's advantage, even negative peeker's advantage that presented ONLY in Valorant - an equation with more than 5 unknowns. Today I'll show you how to rectify all these using EXTERNAL NVIDIA/AMD Framerate FPS caps and Modifying Ram slot placement and timings to 'correct' timings according to Valorant's sensitive netcode.
Unreal is more suscept than any other engine to desync and input lag, with Rising Storm and Red Orchestra being NOTORIOUS for having horrendous desync, FPS coded fire rate, movement and hitreg. Valorant is seemingly similar running on the same exact base engine of Unreal 4 modified to suit Riot's needs, but with the same gripes and sufferings such as an inconsistent frame time, poor frame pacing, a broken frame rate cap, netcode coded as minions tied to both reflex, FPS, and low latency mode.
This affected swaths of the playerbase with no solution for more than 2 years. Riot games has been caught once again saying they 'fixed netcode' this patch (again) just days prior. Join me as I show how I solved Valorant's garbage hitreg across 3 vastly different PC's.
If you're overclocking this may be an especially big issue since you'll be fully stable on memtest HCI, but the game plays like garbage for no particular reason -
---TLDR---:
Network device priority should be set either to High (correction from last vid), USB devices High, GPU being on LOW priority for the time being. Mind that some Wifi and ethernet adapters, especially the new intel line, require MSI MODE; and will BSOD on linebased mode. Avoid SATA/NVME modes but set prios to Low for Ryzen.
The in engine frame rate cap results in horrid frame pacing and causes you to miss shots you had hit, or see bullets flying through a phantom target whose hitbox isn't even there. Turn on FPS Cap on NVIDIA Control, or CHILL in AMD Control, with cap to your monitor's refresh. Then Use FAST VSYNC / ENHANCED SYNC respective.
Set of RAM timings I found can give consistent netcode in Valorant: 1-2-2-4 in that ratio -- I use 12-24-24-48 with 12 being the Cas Latency and 48 being the TRAS. Anything outside this range or ratios of 1.33333 and 1.5, appear to have horrendous desync when run in Valorant's comp games.
With all this in mind seat your ram in slots 2/3 to train consistent input lag for every single time you turn on your PC. This will force the motherboard, at least in theory, to train your ram in adverse conditions to yield the best possible tight timings and latencies than otherwise having too wide a range of stable possible timings in slots 2/4. You can also try training it on slightly lower voltage than the operating voltage in order to force stable timings that will not error when heated or stressed. This ensures that your PC boots to identical input lag every reboot.
!!!Keep in mind if you have a B450 Asus motherboard, AB350 Asrock or B450 ASrock motherboard, that these ram speeds may be nigh unattainable and need to be set to 2400 if you don't use GDM on or 2T. Those motherboards suck for ram OC. Most motherboards max out at 3000MHz on 2+3
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