VULKAN RENDERER Logical Device and Queues (Kohi Vulkan Game Engine Series Episode 016)
Travis Vroman
This video continues the implementation of Kohi's Vulkan renderer backend by creating the logical device as well as obtaining queues to be used for commands later.
VULKAN RENDERER Logical Device and Queues (Kohi Vulkan Game Engine Series Episode 016)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
š Repo: https://github.com/travisvroman/kohi
š Commit: https://github.com/travisvroman/kohi/commit/56a3f4d51f72ae6dbb6a538384fe8c020532aeef
Learn more about channel memberships: https://www.youtube.com/watch?v=nWX2NVVJo6s
⯠Series Playlist: https://www.youtube.com/watch?v=dHPuU-DJoBM&list=PLv8Ddw9K0JPg1BEO-RS-0MYs423cvLVtjPLv8Ddw9K0JPhk5lcp8eyuLQdS3HIyxLzH
ā WAYS TO SAY THANKS & SUPPORT THE CHANNEL: š Subscribe & Click the Bell: Learn more about making games the old school way using new school tech. https://www.youtube.com/TravisVroman?sub_confirmation=1
š Channel Membership: Show your support with a special loyalty badge and a Discord role! https://www.youtube.com/channel/UCH8ewCwq38_2WKSKWZOo09w/join
š± Support me on Patreon: Show your support with a special Discord role! https://www.patreon.com/travisvroman
š£ Share this Video on Social Media: This option costs nothing, but helps a lot! https://youtu.be/CZdAlY-GE60
ā” LET's CONNECT ā” š¬ Discord: https://discord.gg/YBMH9Em š„ Twitter: https://twitter.com/travisvroman š„ Instagram: https://www.instagram.com/travisvroman/
š A special thanks goes to the Channel's Partners, Eearslya and Wensheng GE, as well as all the supporters who have joined.
#Vulkan #GameEngine #GameDev ... https://www.youtube.com/watch?v=CZdAlY-GE60
65090261 Bytes