VULKAN RENDERER Extensions, Validation Layers, Debugger (Kohi Vulkan Game Engine Series Episode 014)
Travis Vroman
This video continues the implementation of Kohi's Vulkan renderer backend by adding validation layers, extensions and a Vulkan debugger.
VULKAN RENDERER Extensions, Validation Layers, Debugger (Kohi Vulkan Game Engine Series Episode 014)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
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