UI Labels (from UI Text) (Kohi Ep. 145, Live Stream 2023.11.2)
Travis Vroman
In this video we continue our Standard UI work by converting the current UI Text to a Standard UI Label (sui_label). This also involves converting it to use the renderer's vertex and index buffers for its geometry, among other refactoring work.
UI Labels (from UI Text) (Kohi Ep. 145, Live Stream 2023.11.2)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
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