Starting the Game Engine VULKAN RENDERER! (Kohi Vulkan Game Engine Series Episode 013
Travis Vroman
This video begins the implementation of Kohi's renderer subsystem, and takes the first steps in setting up the Vulkan renderer backend. We also hook up a clock to the main game loop to get delta time and track frame time.
Starting the Game Engine VULKAN RENDERER! (Kohi Vulkan Game Engine Series Episode 013)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
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