Refactoring Skybox and Mesh for Scenes (Kohi Ep. 97, Live Stream 2023.03.15)
Travis Vroman
In this video, we continue preparations for scenes by setting up the create/init/load/unload/destroy paradigm for the skybox. We also update views. We also began refactoring meshes to work with scenes.
Simple Scenes Config File Parsing (Kohi Ep. 97, Live Stream 2023.03.15)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
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