Kohi #075: Text Rendering Part 3, System Text (Vulkan Game Engine Series)
Travis Vroman
This video completes sub-series on text rendering by a new SystemFont feature, which utilizes True-Type font files. This episode has another visual update!
Kohi #075: Text Rendering Part 3, System Text (Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
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