Kohi #073: UTF-8 and Text Rendering Part 1, Bitmap Fonts (Vulkan Game Engine Series)
Travis Vroman
This video begins the process of font rendering by handling the basics of UTF-8 text encoding and implementing a bitmap font loader. This is part 1 of a 3-part text rendering sub-series.
Kohi #073: UTF-8 and Text Rendering Part 1, Bitmap Fonts (Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
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