Kohi #047: Shader System Part 3 (Vulkan Game Engine Series)
Travis Vroman
In this video, we continue the construction of a flexible shader system by creating a generic renderer-level interface and prepare the generic data for being moved into the new shader system by moving it to the renderer front end.
Kohi #047: Shader System Part 3 (Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
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