Adobe Premiere Pro Basic Tutorial
Digital sculpting
ADOBE® PREMIERE® PRO Help and tutorials Editing workflow improvements Mercury Playback Engine improvements The Adobe Mercury Transmit feature enables third-party capture cards to plug directly in to the performance of the Mercury Playback Engine. The feature gives you access to CUDA acceleration and enhanced support for SDI I/O and professional broadcast monitoring. New support for the OpenCL-based AMD Radeon HD 6750M, and 6770 graphics cards makes the Mercury Playback Engine (Hardware) available on certain Apple MacBook Pro computers. More CUDA-based video cards are approved for the Mercury Playback Engine. For an up-to-date list of supported cards, see: www.adobe.com/go/64bitsupport Resources: Project Settings Device Control preferences Video tutorial: Mercury Playback Engine: GPU acceleration Blog: Improvements to the Mercury Playback Engine Efficient ingest and logging with Adobe Prelude Ingest clips using Adobe Prelude. Then log clips and create subclips, markers, In and Out points, searchable notes, metadata, and rough cuts. You can bring the data from the Prelude project right into Premiere Pro. Note: Adobe Prelude is a separate application. Resources: Adobe Prelude Help Video tutorial: What is Adobe Prelude? Video tutorial: An overview of the interface Video tutorial: Improved markers and importing from Prelude Video tutorial: Sharing clips and rough cuts directly with Adobe Premiere Pro CS6 Multicam improvements You can now use more than four camera angles in multicam editing. You are limited in number of angles only by the power of your computer. It's also easier to create multicam sequences. Resources: Editing multi-camera sequences (CS6) Video tutorial: Multicamera improvements Video tutorial: Setting up multi-camera sequences Improved trimming There are powerful new options for quickly selecting and shifting edit points using the mouse, new keyboard shortcuts, or the numeric keypad. JKL dynamic trimming is supported, as well. The new Trim Mode provides a two-up display showing the outgoing and incoming frames right inside the Program monitor. Timeline trimming has also been improved with a keyboard driven workflow. To open Trim mode, double-click any edit point. Resources: Trimming clips (CS6) Video tutorial: Dynamic trimming and editing with the keyboard Video tutorial: J-K-L Trimming Video tutorial: Trimming on the Timeline Continuous playback The Timeline transport now continues playback unless the user specifically issues a Stop command. This feature supports real-time adjustment of common editing actions. Resources: Continuous playback (CS6) Video tutorial: Adjustment layers, applying effects, and continuous playback New functionality for clip markers Clip markers have been improved with color labels and the ability to span a duration of time. Functionality previously available only in sequence ... https://www.youtube.com/watch?v=YnX611c1mm8
6068636 Bytes