The Power of Scriptable Objects as Middle-Men
samyam
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โบ๐ Relevant Video Links ๐ แ The Ultimate Introduction to Scriptable Objects in Unity https://youtu.be/cy49zMBZvhg แ Unite Austin 2017 - Game Architecture with Scriptable Objects https://www.youtube.com/watch?v=raQ3iHhE_Kk แ Player Prefs https://docs.unity3d.com/ScriptReference/PlayerPrefs.html
In this video I'll show you how to use Scriptable Objects to design your game architecture to be flexible, easily debuggable, and extendable for both coders and designers. The idea is to use a Scriptable Object as a middle-man for communication between two different scripts, and we use event-based messaging to shoot out events from the Scriptable Object to whoever is listening. This results in decoupling code and dependencies, making your code easier to rework and adapt to new changes.
โบโฑ๏ธ Timestamps โฑ๏ธ 0:00 Intro 1:16 Mental Checkpoint Sponsorship 1:48 Bad Example #1 4:55 Bad Example #2 7:28 Bad Example #3 9:45 Additive Scenes Mention 10:51 Scriptable Objects as a Middle-Man 14:55 Scriptable Object VS Monobehaviour 15:25 Dependency Injection 16:18 Outro
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#madewithunity #gamedev #unity ... https://www.youtube.com/watch?v=qUYpQ8ySkLU
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