Making an Isometric Tilemap with Elevations and Colliders in UNITY
samyam
Make an isometric tilemap with walkable areas, non-walkable areas, and elevations.
Another way to add elevation with the Z as Y tilemap is by changing the Z position of your tile palette brush and also add a Z value to the Custom Axis Sort setting we changed. According to Unity, a grid with dimensions of (1, 0.5, 1) which is the default will have it's Z axis sort as -0.26. More information can be found here: https://docs.unity3d.com/Manual/Tilemap-Isometric-CreateIso.html
Be sure to put your tilemap back to Chunk Mode and put the tiles in a sprite atlas to help performance in your build. Individual mode is useful for editing the tilemap.
►Patreon: https://www.patreon.com/samyg ►Discord Server: https://discord.gg/B9bjMxj ►Twitter: https://twitter.com/samyam_utube ►Like and Subscribe! ►Music: Fretless by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3777-fretless License: http://creativecommons.org/licenses/by/4.0/ ... https://www.youtube.com/watch?v=_TY0F7Zm6Lc
63244569 Bytes