Why Concord Failed: Character Design Mistakes
Sabr Path
In this video, I evaluate the character mistakes that led to the failure of the game Concord. Learn about the key factors in character design and analysis that can make or break a game's success.
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🔍 Key Discussion Points: •The importance of character appeal in game design •Why Concord's color palette is visually unappealing •How character silhouettes, materials, and stereotypes impact player interest •Comparing good character design (Overwatch, Street Fighter, Team Fortress 2) vs. Concord's flawed approach •The dangers of tokenized diversity in game development •Lessons for indie devs on creating compelling game worlds
📌 TL;DR: Concord's failure wasn't just about bad marketing-it suffered from poor artistic direction, forgettable characters, and a lack of visual cohesion. This video is a must-watch for aspiring game developers who want to avoid these critical mistakes.
🚀 Join the conversation! What game first caught your eye purely based on its character designs? Drop a comment below!
00:00 - Later on... 00:13 - Intro 02:20 - Colors 05:04 - Character Color Tone 06:00 - Different Character Design Tests 06:37 - No "Main Character" Design 08:48 - Wardrobe Materials 08:48 - Wardrobe Materials 10:31 - AI Clutter 12:10 - Random Wardrobe Clutter 13:41 - Stereotypes 16:26 - Reinforcing Negative Stereotypes 17:25 - Diversity is neither good or bad 18:47 - Consistent World 19:32 - Mass Effect 20:25 - Overwatch 22:49 - Team Fortress 2 23:50 - Tekken 25:22 - Street Fighter 2 ... https://www.youtube.com/watch?v=qKRGVh5RAr8
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