Pixelating Textures and Renders [Blender Tutorial]
Polysthetic
How to achieve pixel art/pixelation effects in Blender for both your materials and your renders.
⏱️ Timestamps: 0:00 Intro 0:13 Pixelating materials 2:22 Making a pixelated starry sky 3:38 Pixelating renders 5:45 Conclusion
📻 Addendum: For the starry sky, you can add a Mapping node in between the Texture Coordinate and the Snapping node to further adjust the scale and rotation of the vector coordinates. You can use this to correct the banding/spherical behaviour you saw in the video.
🎶 Music tracks from:
- epektase, j'san - outer space
- Provided by Lofi Girl
- Watch: https://www.youtube.com/watch?v=y0a-1BTFWi4
- Listen: https://open.spotify.com/album/2X1omQX2nHdHTiuyy2iRNW
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