Camera Shake with Tweens in C# Godot [Andromedoom Dev Log 7]
Polysthetic
👾Welcome to the Andromedoom dev logs! In episode 7, I'm showing you a simple method for implementing camera shake using Godot's tweening engine. In the dev log, I will be showing you the progress on the main game, showcasing the Sydney level with the Crab alien, as well as a greyscale damage effect. I hope you enjoy this video series and stick around for the game's development! 👋
⏱️ Timestamps: 0:00 Intro 0:40 Scene overview 1:15 Scripting - Adding tweens 2:15 Scripting - Shake method 4:18 Scripting - Tweening the shake method 4:18 Scripting - Calling the shake method from destructable object 6:00 Scripting - Calling the shake method from signals 7:50 Scripting - _Ready() vs _EnterTree() methods with composition 8:27 Scripting - Emitting the signal 10:47 Dev log - Demonstration 12:54 Dev log - Greyscale screen damage indicator 14:21 Dev log - Next steps and programme 15:55 Conclusion
🎶 Music tracks from:
- Kalaido - Ghosts of the Floating World
- Provided by Lofi Girl
- Listen: https://fanlink.to/GhostsOfTheFloatingWorld
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