3D Modelling the Twins (Terraria Boss)
Polysthetic
Terraria's infamous rouges gallery of pixelated, Lovecratian horrors get the extra-dimension treatment as they are brought to life in low-poly glory.
For the mechanical bosses, instead of making their environments relevant to the game (which would be night in a forest), I depicted them inside the "mechanic's workshop". This time, I rebuilt the Eye of Cthulhu meshes to be more optimised, and when they broke into their second form, I used a particle system to simulate the breaking sclera, instead of the physics engine. Likewise, Spazmatism's flames are modelled with a particle system, similar to how they appear in the game. My favourite touch is Retinazer's pulsating laser cannon.
Music: "Why Do I Hear Boss Music?" from "Terrarian State of Mind" Full post: https://polysthetic.com/terraria-bosses-modelled-in-3d/
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