Modelling a "Weeping Angel"
Simon Pugnet
From a university project, here is a video showing the results of modelling and sculpting a "Weeping Angel" from Dr. Who. The model was initially created in Blender and was then taken into ZBrush for sculpting. The normal, ambient occlusion and cavity maps were then baked in ZBrush, applied to a material in Blender and the models were then rendered using Cycles.
Check out my blog post here: http://www.polaris64.net/blog/3d-modelling/2014/weeping-angel-game-model-and-sculpt ... https://www.youtube.com/watch?v=D93GUpgX6cs
2020-04-03
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