Object Oriented Programming Pillars in Godot - Polymorphism
Pigdev
Object Oriented Programming has 4 major pillars that sustains its design and provides the outcomes that OOP was designed for. In this video we will talk about Poylmorphism the ability to override the parent class methods implementing more complex behaviors while keeping the parent class' interface.
#gamedevelopment #godotengine #programming #opensource
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2019-11-15
7.0 LBC
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