Let's make a Platformer Part 2 - The Pre-Production: Game design and Management
Pigdev
In the second video of our Let's make a Platformer, we are going to talk about something that game developers complain about. At some point in the production of our games where people don't feel motivated to keep up. But that is a sign of a deeper problem, which is fixable. You only need motivation if you don't have processes and methods. This can be solved in the pre-production of a game, with game design and management.
The tools I've used:
- Coggle, for mind mapping and brainstorming(https://coggle.it)
- Godot, for the animation(https://godotengine.org)
- Trello, for project management(https://trello.com)
Who is Pigdev? Hey! I'm Henrique Campos. I'm a Game Design, Game Dev, and Content Creator. I focus on open-source technologies and make cute games with Godot Engine, Inkscape, GIMP, and LMMS. I dream of a world where everyone is free to create amazing games. š·š
Support! ā¤ļø Patreon: https://patreon.com/pigdev ā Ko-Fi: https://ko-fi.com/pigdev
My games: š¹ļø itch.io: https://pigdev.itch.io
Join the community! š¬ Discord https://discord.com/invite/zfqfpQh š¦ Twitter: https://twitter.com/pigdev
Timestamps 00:00 - Intro 01:05 - Concept 04:14 - Game structure 05:56 - Concept presentation 07:15 - Ten Pages GDD 07:35 - Project management 09:00 - Rant against the motivation 10:10 - Outro ... https://www.youtube.com/watch?v=1DVR4lJ0Ox0
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