Learn to make Online Multiplayer Games with Godot 4.0
Pigdev
Throughout this year me and the guys from Packt Publishing partnered together to bring The Essential Guide to Creating Multiplayer Games with Godot 4.0. And the book is about to launch!
In this video, we are going to take a brief look at the Table of Contents so you guys have a glance at what is about to come.
Pre-order the book! 📙Amazon: https://packt.link/2dDX5
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My games, assets, and ebooks: 🕹️ itch.io: https://pigdev.itch.io
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Timestamps: 00:00 - Intro 00:24 - Packt's book 00:56 - Amazon Pre-order 01:25 - It's about connection 02:07 - Book's Cover 02:35 - Dedicated to God 02:53 - Foreword by Nathan from GDQuest 03:35 - Table of Contents 03:41 - Part 1 - Handshaking and Networking 04:08 - Chapter 1 - Setting up the Server 04:44 - Thank you Fabio Alessandrelli 05:20 - Chapter 2 Sending and Receiving Data 06:53 - Roleplaying a Network Engineer 07:53 - Chapter 3 - Making a Lobby to Gather Players Together 09:02 - Chapter 4 - Creating an Online Chat 10:40 - Part 2 - Creating Online Multiplayer Mechanics 11:11 - Chapter 5 - Making an Online Quiz Game 11:45 - Chapter 6 - Building an Online Checkers Game 12:51 - Chapter 7 - Developing an Online Pong Game 13:28 - Chapter 8 - Creating an Online Co-op Platformer 14:47 - Chapter 9 - Creating an Online Adventure Prototype 15:10 - It's about principles 16:12 - Part 3 - Optimizing the Online Experience 16:51 - Chapter 10 - Debugging and Profiling the Network 17:21 - It's not just Network but Game Design 18:32 - Chapter 11 - Optimizing Data Requests 19:24 - Chapter 12 - Implementing Lag Compensation 20:04 - Chapter 13 - Caching Data to Decrease Bandwidth 21:24 - Pre-order the book, link in the description 21:40 - Outro ... https://www.youtube.com/watch?v=6ZP2KYRJ8SU
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