#GodotEngine Online Multiplayer Q&A: Dedicated servers, 2D MMORPGs, Server-Side Prediction, and more
Pigdev
Is it possible to make a 2D MMORPG using Godot Engine? Does the Network API support dedicated servers? What about prediction, interpolation, and extrapolation? How to set up a custom or self-hosted server? What about anti-cheating? These questions and more are answered in this very video!
Pre-order The Essential Guide to Making Multiplayer Games in Godot 4.0 📙https://packt.link/UcpRG
Packt Learning Platform: ➡️https://subscription.packtpub.com/
ENetMultiplayerPeer setting up a server official tutorial ➡️https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html#initializing-the-network
Let's bring the Tween Node back! ➡️https://github.com/godotengine/godot-proposals/issues/7892#issuecomment-1738819904
Support! ☕ Ko-Fi: https://ko-fi.com/pigdev
My games, assets, and ebooks: 🕹️ itch.io: https://pigdev.itch.io
Join the community! 💬 Discord https://discord.com/invite/zfqfpQh 🐦 Twitter: https://twitter.com/pigdev
Timestamps 0:00 - Intro 0:41 - Up to date with Godot 4.2? 1:44 - Dedicated servers 2:46 - Port-forwarding 4:44 - P2P and Server-Client hosting 5:36 - PDF or Online versions? 7:03 - Secure data transmission 8:06 - Server-side prediction 10:35 - Setting up a server 11:17 - Hardest part of making online multiplayer games 15:31 - How to make a 2D MMORPG? 17:33 - Cloud architectures and concurrent sections 19:18 - Is it hard to implement prediction? 19:51 - Upvote Bring Tween Back proposal 22:35 - Interpolation, I beg!! 23:27 - Custom and self-hosting 25:16 - Bitpacking and Compression 28:16 - Ending 29:04 - Pre-order with 5% discount 29:32 - Outro ... https://www.youtube.com/watch?v=Oq8jBh375NU
341277661 Bytes