[Godot Engine] Managing Complexity
Pigdev
In this video, we will talk about how we can handle complexity and manage our object within Godot Engine!
Topics include:
- Scene System
- Save a Branch as a Scene
- Merge a Node from another Scene
- Scene Inheritance
- Class Inheritance
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2019-11-15
25.0 LBC
Copyrighted (contact publisher)
12760792 Bytes