Godot Engine - Collision Layer and Mask
Pigdev
Understanding how collision layers and masks work in Godot Engine is a key skill to develop, especially if you want to make action games. In this video you are going to understand the difference between layers and mask, how to name them to keep your project organized and some features you can implement using these features.
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00:00 - Intro 01:14 - Briefing collision layers and masks 01:29 - Bumping enemy 03:20 - Player detection 04:45 - Naming physics layers 05:51 - Stomp mechanic (?) 06:07 - set_collision_layer and set_collision_mask 06:35 - Intro to pass through mechanics 06:57 - Platformer series goal 07:23 - Outro
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