Godot 4 Platformer Tutorial - Saving Player's Progress with Checkpoints
Pigdev
Master the art of saving and loading resources to players' computers with the Checkpoint2D recipe in this tutorial from the Platformer Essentials Cookbook. Learn to craft checkpoints that keep players engaged and determined to beat your game. Perfect for fellow game devs eager to level up their skills!
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Timestamps 0:00 - I - Intro 0:15 - II - About the Platformer Essentials Cookbook 0:31 - III - The Wall Jump Recipe 0:50 - IV - What is the Checkpoint2D 1:12 - V - Where can we find Checkpoint2Ds? 1:32 - VI - Invisible Areas in the Level 2:00 - VII - VIsible Objects in the Level 2:29 - VIII - As a Mechanic/Ability 3:26 - IX - How to make a Checkpoint2D 3:40 - X - The New Asset Importing Workflow 4:31 - XI - How the Checkpoint2D works 7:22 - XII - The Code Underneath the Checkpoint2D 10:04 - XIII - How to use the Checkpoint2D 10:53 - XIV - Why does it Work Design-wise 13:04 - XV - Why does it Work Engineering-wise 15:18 - XVI - Get the Cookbook before the Price Bump 15:52 - XVII - Link to the Platformer Essentials Cookbook 16:00 - XVIII - Farewell ... https://www.youtube.com/watch?v=7tm_FTaXU0s
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