4 Fundamental Game Design Patterns
Pigdev
Game design is a fairly complex field to study. It's quite hard to understand how to abstract game systems and see how they interact. Especially if on top of the design, you also have to take care of engineering and art. So, to make that easier, I've listed 4, actually 5, game design patterns you can use to improve your game mechanisms.
Who is Pigdev? Hey! I'm Henrique Campos. I'm a Game Design, Game Dev, and Content Creator. I focus on open-source technologies and make cute games with Godot Engine, Inkscape, GIMP, and LMMS. I dream of a world where everyone is free to create amazing games. š·š
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Timestamps 00:00 - Teaser 00:12 - Intro 00:45 - Machinations 01:30 - Engines 01:53 - Static Engine 02:15 - Hearthstone Mana Engine 02:44 - Fermi Parallax Energy Engine 03:26 - Static Friction 04:04 - Recettear Loan Installment Friction 04:33 - World of Warcraft Durability Friction 05:11 - Attrition 05:51 - Naruto Ultimate Ninja Storm Health Attrition 06:29 - Hearthstone Health/Mana Attrition 06:46 - Escalating Challenge 07:42 - Final Fantasy XII Marks Hunt Escalating Challenge 08:17 - (Bonus) Escalating Complexity 09:16 - Tetris Tetrominoes Escalating Complexity 09:50 - Outro ... https://www.youtube.com/watch?v=dXcjEk4Bebc
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