Colliding bodies simulation running on CPU (1 thread). This demo features 50K bodies interacting.
Performances: 12ms per frame (i5-7300HQ) and 150MB of memory used
Rendered using SFML.
Currently the solver cannot handle high pressure very effectively resulting in bodies being violently ejected from heavily stressed areas.
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https://www.youtube.com/watch?v=JmUO5UnTwDM