Real Time C++ CPU Voxel Raytracer - SVO (Sparse Voxel Octree)
Pezzza's Work
Evolution of my raytracer now using a SVO immensly speeding up the rendering process (from 15fps with 256x256x256 voxels to 80+fps with 1024x1024x1024).
This is the pixel rendering complexity visualization (Black = 0 iteration, White = 256).
Running on a i9-9900K.
First version https://www.youtube.com/watch?v=qn7QWuU2duo First Version with mirrors https://www.youtube.com/watch?v=Z6H56Je9C8Q (Very bad) GPU version https://www.youtube.com/watch?v=jQOmNMJ9rNw ... https://www.youtube.com/watch?v=LL-nm9GRYro
2022-09-08
0.03645152 LBC
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