Vulkan Shader Class | Cross Platform Game Engine Development
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In this lesson, we're going to create our Vulkan Shader abstraction which will allow us to instantiate and use multiple shaders at a time within our application.
We're going to be removing the shader code from our vulkan renderer, abstract our file system layer a little bit, and by the end have two differently colored triangles.
Github repository: https://github.com/mauville-technologies/youtube-engine/commit/4b5eed2cf8a6c422ea88c87649688185808647f9
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2022-03-07
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