Export Your Godot 3.2 Game to Android!
Ozzadar
Follow along as I show you how to export your Godot Dragonbones projects to Android.
Chapters: 0:00 Intro 0:28 Installing export templates 1:28 Installing Android Studio 2:07 Installing OpenJDK 3:08 Setting up Android studio 4:00 Setting up ADB and JDK in Godot 5:09 Generating Debug Keystore 7:32 Adding Debug Keystore to Godot 7:43 Exporting your Game!
Godot Dragonbones is a custom Godot engine build with the godot_dragonbones module that I am maintaining and distributing. It provides full-featured, 2D Skeletal animation support for the DragonBones API; a free, open source alternative to Spine: 2D Skeletal Animation.
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GET GODOT DRAGONBONES HERE (Windows, Linux, Mac): http://godotdragonbones.com
Godot-Dragonbones module included with this build of engine: https://github.com/mauville-technologies/godot-dragonbones
If you're interested in using this in your projects but would like more guidance, leave a comment letting me know what you'd like me to explain next. ... https://www.youtube.com/watch?v=XHj2CMu4rJQ
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