C++ Modules Tutorial in Visual Studio -- C++ in 2021
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C++ 2021 comes with the exciting inclusion of modules, this is a tutorial for that!
Due to toolchain limitations, Visual Studio seems to be the best option for getting our feet wet with modules in C++. Follow along this tutorial to learn how!
If you're interested in acquiring reference material referenced throughout this course, please check:
Professional C++ by Marc Gregoire: https://amzn.to/3hxdqCY C++ Concurrency In Action by Anthony Williams: https://amzn.to/3yjOVPy
0:00 Introduction 1:20 Setup 2:45 Project Setup 4:00 Create First File 5:35 First Module 12:15 Export All The Things!
Godot Dragonbones is a custom Godot engine build with the godot_dragonbones module that I am maintaining and distributing. It provides full-featured, 2D Skeletal animation support for the DragonBones API; a free, open source alternative to Spine: 2D Skeletal Animation.
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GET GODOT DRAGONBONES HERE (Windows, Linux, Mac): http://godotdragonbones.com
Godot-Dragonbones module included with this build of engine: https://github.com/mauville-technologies/godot-dragonbones
If you're interested in using this in your projects but would like more guidance, leave a comment letting me know what you'd like me to explain next. ... https://www.youtube.com/watch?v=qeW9sUu3adA
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