C++ in 2021 - Course Plan
Ozzadar
Are you trying to learn C++ in 2021, but are only finding old resources? Unable to find quality material on new C++17 and C++20 standards?
This course aims to help you grasp these concepts, and the language in general -- without filling your head with all the old nonsense you shouldn't be using anymore.
Textbooks used throughout the course:
Professional C++ by Marc Gregoire: https://amzn.to/3eRqCRj C++ Concurrency in Action by Anthony Williams: https://amzn.to/3yjOVPy
Godot Dragonbones is a custom Godot engine build with the godot_dragonbones module that I am maintaining and distributing. It provides full-featured, 2D Skeletal animation support for the DragonBones API; a free, open source alternative to Spine: 2D Skeletal Animation.
PLEASE SUBSCRIBE! https://cutt.ly/zdCef9v
JOIN OUR DISCORD: https://discord.gg/bXMkFsg
DONATE HERE: https://cutt.ly/zdCnvmj
GET GODOT DRAGONBONES HERE (Windows, Linux, Mac): http://godotdragonbones.com
Godot-Dragonbones module included with this build of engine: https://github.com/mauville-technologies/godot-dragonbones
If you're interested in using this in your projects but would like more guidance, leave a comment letting me know what you'd like me to explain next. ... https://www.youtube.com/watch?v=bvjeF3DtsNc
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