C++ Chat Client and Server using Boost Networking TS | C++ in 2021
Ozzadar
In this lesson, we build upon the knowledge we gathered last time to create a more full-featured c++ chat application by abstracting the forward compatible networking TS stuff from the Boost library into our own networking stack.
Next time, we'll look at transmitting data objects in order to give ourselves the ability to parse user data and have proper MUD game interactions.
Chapters 00:00 Introduction 00:56 Repository 01:15 Recap + Minor refactor 03:00 Fleshing out the TCP Server 13:45 Telnet for testing 15:00 TCP Connections on the server 33:15 Broadcasting messages 37:34 Writing the chat server with our library 49:55 Adding a TCP Client class to the library 01:07:41 Writing our chat client ... https://www.youtube.com/watch?v=n2BxlZ-A9QU
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