John Tsiombikas
Just one of my retro-coding trips. Wrote a simple OpenGL subset with a really slow floating point rasterizer, and a palette color manager for allocating color ramps for smooth(-ish) gouraud shading.
Source code (mercurial repo): http://nuclear.mutantstargoat.com/hg/dos3d/ ... https://www.youtube.com/watch?v=pMHwQF_cDtI
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