3D Go Game with AI Player
John Tsiombikas
This is a 3D Go game I've written back in 2002 for the AI course I took as part of my undergraduate studies. The assignment didn't require 3D graphics obviously, but I wanted to make it more interesting, as I didn't really care about AI too much.
This was written in C++ using an old Direct3D 8 3D engine I was writing back then. The AI itself was rather simplistic: A number of heuristic rules assign scores for each empty position on the board and the highest scoring position is picked. For instance high scores are assigned to moves that will save our pieces from capture, positions that will capture enemy pieces, and strategic positions on the board. ... https://www.youtube.com/watch?v=Tq4CedHl3_8
2020-12-25
0.0 LBC
Copyrighted (contact publisher)
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