PUNCH IT: HOW DOOM FEELS LIKE DOOM
Matthew VanDevander
2016's DOOM is perhaps one of the best examples of how to reboot a classic franchise for a new generation. In this video, I examine the choices made with regards to health pickups that allow the game to break away from its contemporaries and feel both old-school and completely fresh at the same time.
This video was produced with the support of my Patreon backers, however my Patreon is currently suspending while I look for alternatives. ... https://www.youtube.com/watch?v=pYzUsFyMV7c
2021-02-04
0.0 LBC
Copyrighted (contact publisher)
293531418 Bytes