Eyelid Rig - Action Constraint | Blender Rigging For Animation
Level Pixel Level
This time I'll explore another way to rig an eyelid - this time using an action constraint to move the bones. This is to help with the curvature of the eye and allows you to add more keys it the eye is a weird shape. Download the files here: https://gum.co/EhEuL
Eyelid Geometry: https://youtu.be/C1I11DhPzFs Rig Method: https://youtu.be/XleNIUWoydY Shape Key Method: https://youtu.be/XleNIUWoydY
World Space Bone: https://youtu.be/eUTbey47N5I Action Constraint Beginner Guide: https://youtu.be/5JmPFsIEgHI
0:00 - Introduction 0:50 - Adding the armature 2:50 - Moving the bones to the vertex 4:40 - Snapping to the points 4:50 - Adding the bottom lid pieces 5:40 - Fixing the axis 6:50 - Weight painting the rig 7:20 - Flood to the head bone 8:10 - Preparing the options 9:00 - Painting the weights 10:00 - Testing the weights 10:45 - Adding the controls 11:30 - Adding drivers 13:10 - Adding a panel 17:00 - Fixing the roll axis 18:00 - Cleaning up the weight painting 19:20 - Testing out the weight painting 20:00 - Turning on the subdivision 20:30 - Mirror the set up 22:40 - Mirror the panel values 24:00 - Adding the bottom eyelid 24:50 - Adding the bottom eyelid drivers 25:30 - Flipping the bone axis 26:20 - Fine tune the bottom lid 26:40 - Adjusting the roll on the bottom lid 27:45 - Mirror the bottom lid 28:00 - Copy the panel values 28:30 - Final thoughts
Let me know if you have any questions in the comment below! .........................................................................
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