Enemy Behaviors - Knox Game Design, May 2022
LD Smith
This month's Knox Game Design presentation topic is Enemy Behaviors. This is a look at various enemy behavior types:
- Back and forth (timer / collision based)
- Alert and chase, using distance / timer for stop chasing
- Move random direction and wait
- Orbital children, with varying radius length and orbit speed
- Behavior combination (orbital children and move)
This presentation looks at a demo project using Monogame and C# and analysis of demo code for each behavior. ... https://www.youtube.com/watch?v=sgPg1xKAfd8
2022-05-28
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