Animation in Blender - Knox Game Design, January 2021
LD Smith
http://www.knoxgamedesign.org/1546/animation-in-blender-knox-game-design-january-2021/ 6:00 - Creating an armature 13:35 - Automatic weighting 16:09 - Weight painting 20:56 - Walk animation 26:35 - Stand animation 29:54 - Import into Unity 46:05 - Import into Godot 53:37 - Import into Unreal Engine 59:58 - Blender file formats 1:05:33 - Mixamo animations 1:12:00 - Game showoff
Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment. Explanation of how to assign a mesh to an armature and weight painting. How to create simple walking and standing animation by adding key frames. The model and animation are exported into FBX format and imported into Unity, Godot, and Unreal Engine. C# script for switching between animations in Unity. ... https://www.youtube.com/watch?v=52vSVyoUZAs
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