How to covert a Source model to an MMD model (PMX) [CC]
Minh Khang Lê Hàn
It works all of the time for me. If it is hard to hear me, you can turn on subtitles with the CC button.
Check down the description for updates toward the video.
Blender: https://www.blender.org/
Blender Source Tools: http://steamreview.org/BlenderSourceTools/
Blender MMD Source Tools: https://github.com/powroupi/blender_mmd_tools/archive/dev_test.zip
PmxEditor: https://www.deviantart.com/inochi-pm/art/PmxEditor-vr-0254f-English-Version-v2-0-766313588 (English version, slightly dated)
Crowbar: https://steamcommunity.com/groups/CrowbarTool
VTFEdit: https://valvedev.info/tools/vtfedit/
PMX-VMD-Scripting-Tools fork: https://github.com/khanghugo/PMX-VMD-Scripting-Tools/tree/development (development
branch has the latest update so just look around again a bit to make sure you see "development" in the page)
Python: https://www.python.org/downloads/
Steamworkshop Downloader: https://steamworkshopdownloader.io/
Model in the video: https://steamcommunity.com/sharedfiles/filedetails/?id=551716089
*You can use the script to generate base bones and IK bones for your model instead. *At 4 42 - He did all of the work. *At 5 42 - As of 2020/09/13, there is an update to the script that would automatically move all the "green" bones at the bottom to the top so the instructions to move all those bones to the top have been removed. *The fork has been improved and merged with Nuthouse01's repository, you can download the script there instead and ignore all the hassles of moving bones (which is removed from the video) and linking bones. I keep the video just like this since the latest update on my own repo works exactly how the video shows.
- At 6 54 - The bone placement is also a problem, you can refer to MMD's default models and move your bone around at relative locations on your model.
- At 7 30 - Same for the above update, those bones are supposed to be at the top, not the bottom anymore
Timestamps
0:00 - Intro 0:05 - Softwares needed 0:22 - Set up Blender 0:59 - Download an SFM model 1:22 - Extract model 1:47 - Convert model 2:20 - Extract textures 2:52 - Match and fix texture 4:08 - Test the model 4:29 - Fix the bones 5:06 - Run the script 5:19 - Finalize the model 6:22 - Start MMD 6:41 - Problem with the model 7:12 - Convert an unusual model 7:42 - Final words ... https://www.youtube.com/watch?v=SkL772JaYio
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