Texturing a 3D Mesh with Material Instances in Unreal Engine 5 [cc]
Jen Abbott Creates
In this tutorial, we'll walk through the process of texturing a 3D mesh in Unreal Engine 5 (UE5) using a master material and material instances. This workflow is efficient, flexible, and allows you to create complex visual effects while maintaining a performance-friendly approach. Using material instances is ideal because it enables you to create variations without duplicating the entire material setup.
#UnrealEngine #Texturing #Materials
Unreal Engine Playlist: https://odysee.com/$/playlist/fcbe0155c4e8a0eb4a58d403d49eb2003072fbe6
Quick Start Guide for Materials: https://odysee.com/@jsabbott:d/quick-start-guide-for-materials-%E2%80%93:4
How to use multiple materials on one object: https://odysee.com/@jsabbott:d/How-to-use-multiple-materials-on-one-object-in-Unreal-Engine-5:2
Timeline: 00:00 Introduction 00:03 Objective 00:20 Importing the 3D model 00:58 Creating the master material 04:03 Creating material instances 06:34 Testing and fine tuning 08:31 Conclusion
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