My Early Sprite Based XNA Project
jamie yello
This is a game I've been working on for a good 3 weeks, every animation texture and song was made by myself. I'm aiming to make the controls as close to Smash Bros. Melee as I can, with 4 player (or more?) local coop, possibly online in the future.
The concept for my game is basically this, I like Binding of Isaac, but the controls are kind of bland. I like Smash Bros, but it doesn't have the crazy random fun of Binding of Isaac. I'm going to smash the two together, add a crazy amount of power ups in a randomly generated rogue-like, while also allowing for saved builds for competitive play, where like Diablo you can create and optimize your own characters, Diablo also kind of having a bland control scheme.
So basically the idea is I'm taking a bunch of the good aspects of games I love and leaving the weaker parts behind.
Also, all the textures are huge and meant to be displayed on a 4k screen and I'll also have it running natively at 240 fps (or whatever the highest fps monitor is running now a days), because crazy fps needs more love.
I may consider getting an artist to take some of the workload away from myself, one that doesn't expect to be paid until revenue comes in from Steam, in which case it would be proportional to the amount of money I'm making off the game. ... https://www.youtube.com/watch?v=LSEuVuCuiCI
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